Netrunner Decks

Qimpossible 1st Place Petrie's Family Games SC

— 46 cards | Est: $34.50 (if ordered alone) | by TheRyanBurke

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Deck Notes

This Quetzal: Free Spirit deck was originally born as an Edward Kim: Humanity's Hammer deck (named Kimpossible). The idea is to make gross amounts of money while using Knight and Overmind to get into servers on demand. Those breakers screamed e3 Feedback Implants and Deep Red, which led to Quetzal being too complimentary to pass up. In addition, the strategy of this deck is to create dead cards in the Corp's deck.

At Petrie's Family Games 2015 Store Championship, Qimpossible was undefeated on the day, after 5 rounds of swiss and 2 runner games in elimination play.

Economy

The earlier The Supplier hits the board, the better, but I win plenty of games without him. Once I observed that, I was almost tempted to refactor influence, but the amount Supplier can potentially save is 31, which I cannot pass up.

When I say gross amounts of money, I mean 93 creds in the deck (assuming turn 1 Supplier) before factoring in renewable money from Data Folding and Kati Jones. In most games I was averaging two free creds per turn from Data Folding. It is not uncommon to swell to 25+ creds if the corp is not forcing runs. Sitting on this much cash has a couple effects on opponents.

  1. Panic. This is an immensely valuable psychological effect on corporation players. When you're staring down a bank of 20 creds and even more in reserve on Liberated Account or Kati, you no longer have to do math to evaluate if I can get into your remote. I can.

  2. Midseasons, SEA Source and Punitive Counterstrike effectively get shut off as viable win conditions. I love making dead draws fill up HQ just by having money.

  3. Building towards an eventuality where I will run four times on R&D with 2 Medium in play. Did I mention panic?

  4. Trashable cards will be trashed on access. Asset econ is not safe unless well defended, which can negate the point of the asset. I hope you have enough operation econ to win the game, otherwise you'll be clicking for credits and letting my econ engine completely overtake you.

Breakers

Quetzal's ability and E3 make solo barriers paper thin. Most of my opponents wouldn't even bother playing or rezzing barriers until they had 2 in the same server. This makes barriers dead cards for a long time. I love having an early game where potentially one-third of drawn ICE is useless.

Knight, Overmind, and E3 work wonders together. Combined with my nearly unlimited bankroll, these breakers let me get into glacial servers with relative ease. The worst card I can see is Swordsman, which I thankfully did not encounter all day.

The Mimic are for getting through multiple subroutine Sentries like Komainu, Tsurugi, Errand Boy and the like. Also for saving my butt in the event of Swordsman.

Match-ups

Weyland

Quetzal has a natural affinity against Weyland and their Barrier-heavy ICE choices. Archer is not too scary with Overmind in play or a Knight in place. Sticking tags on the corp's turn with SEA and Midseasons is difficult with the econ war Quetzal can play. And there are always I've Had Worse to soften the blow. Blue Sun is the trickiest match-up because I have to play Knights very conservatively. Fortunately, Blue Sun tends to run 3-pointers and that benefits my overall strategy.

Jinteki

I haven't faced any Jinteki beyond Genomics, which is an OK match-up. I'm not too worried about PE flatlines with I've Had Worse. RP isn't too bad because I can bounce off a central and dedicate Knights on the scoring remote. A staunchly defensive Tennin could be bad news.

HB

I hope you're not using Bioroids against E3. NEXT Design with bountiful, cheap ETR ICE is problematic. Same is probably true for a NEXT ICE deck. Ideally, my Knifed cards can thin out some of the defense. Biotic Labor is the best card against my Quetzal because I'm not stealing creds, trashing operations, or multi-accessing HQ.

NBN

Most of my points are going to come from Medium digs and brute forcing through R&D ICE. NBN generally isn't putting up enough ICE in remotes to keep me out. This requires Biotic Labor or an unsniped SanSan to get the first Astroscript out. Astrotrain will generally beat me, so it comes down to luck of the draw.

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