Netrunner Decks

Six-Point Exploding Heart Technique

— 50 cards | Est: $37.50 (if ordered alone) | by Ber

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Note: Some cards in this deck are not yet mapped to your print catalog: 08012

Decklist

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Identity
Operations
ICE
Agendas
Assets
Upgrades

Deck Notes

There are rumors that Jinteki Biotech have, through their insight into the workings of the human body, discovered a deadly new type of biofeedback to inflict on runners. It will seem harmless at first but hours later, after they jack out, it will cause temporary memory loss, confusion, and in extreme cases, death.

This is a rush deck with negative hand size flatline as a way to secure a scoring remote in the lategame, based around Valley Grid. It makes strong use of two flip sides - Brewery and Greenhouse, you can use whichever you want each game, depending on matchup or personal preference.

Rush
Early game, try to score an agenda in a remote behind two ice. Feel free to use the Greenhouse ability and/or Biotic Labor to score a Nisei MK II, as once you have one of these scored you're probably 50% of the way to victory. With nearly all ice very cheap EtR, hopefully runner fear of Jinteki ice, and some strong burst econ cards, scoring 1-2 agendas this way shouldn't be too hard.

The Six-Point Exploding Heart Technique
For the midgame, you want to turn that scoring remote into an unbreachable remote, by putting Valley Grid in it, 3 EtR ice, plus a way to forcefully end the run such as a Nisei counter or Caprice. If you manage to have both, you're pretty much set all game. The reason this is so powerful is if the runner must run the server twice to access / trash the Valley Grid, this will mean they broke 3 ice x 2 for -6 hand size, which will kill them at the end of their turn.

You can also do the same setup on a central server as well / instead.

The Null Pointer Technique
Edge of World is great in this deck since many agendas can be installed one turn, then scored the next turn, and will be scored in a 2-3 ice deep remote. If you land the brain damage, a 3-deep remote with Valley Grid is basically unrunnable for the rest of the game. Also, Edge of World AND Valley Grid in a 3-deep server will kill a runner at the end of their turn after they run into it!

Other Special Moves
Biotic Labor gives you a likely way to FA score a final two AP Braintrust or Philotic.

Neural EMP, Biotic Labor, Philotic Entanglement, and The Brewery flip side can all be used in whatever required combo to flatline a runner after they run a Valley Grid server or have brain damage from an Edge of World.

Excalibur on the scoring remote combined with forceful end the runs like Nisei tokens or Caprice can create an absolute scoring window like nothing else in the game.

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