Netrunner Decks

Yellow Flash (Undefeated Bratislava Regionals)

— 45 cards | Est: $33.75 (if ordered alone) | by benticurus

Return to all decks

Decklist

Hover a card to preview
Identity
Agendas
Operations
ICE
Assets

Deck Notes

ACKNOWLEDGEMENTS

This deck went undefeated (7 wins, no losses) in the Bratislava Regionals, where more than a couple of great Netrunner players where found (including the awesome @PeekaySK, two German Store Champ winners, an Irish Store Champ, and my great Budapest buddies —among whom one can find the actual winner of the tournament: Mr. Flekk).

I came in 2nd Seed after 5 rounds of Swiss, and 4th place overall after top 8 double-elimination. My losses where all due to a combination of my dear Kate deck misbehaving and a few miscalculations (2 wins, 5 loses) that had terrible consequences (plus facing NEH 3 times and Jinteki RP 3 times diminishes the chances of winning for any runner).

My Corp faced the following runners: Hayley, Kim (twice), Leela (twice), Chaos Theory and @PeekaySK's Whizzard. However, I've been play-testing this deck for a couple of weeks, and it consistently does well against any and all runners.

I have to give a shout-out to @CrusNB who also tested and commented on the first version of this deck; his suggestion of changing three Pop-ups for three Quandaries; and three W.o. Static for three Wraparounds are what put the finishing touches on a truly powerful deck.

All in all I am most proud of this deck because I believe it is somewhat original and it mostly uses old-school cards: I've never seen anyone else play NBN with Green Level and Blue Level Clearance and an excess of economy events. I do believe that this kind of deck is the reason that cards like Paper Tripping needed to exist.

STRATEGY

This deck can be even faster than NEH, and is surprisingly consistent. By merely having a look at the deck-list it is obvious you just make a bunch of money and then Midseasons/Psycho for the win. The less easy part of piloting the deck is choosing when and where to ICE up, and when to Midseasons (it is not always the case that you should Midseasons if the runner stole an agenda the past turn). Other than that, it is pretty easy to pilot for any half-good Netrunner player who should be able to learn how to use it effectively just after a few games. By far, the most important thing for piloting this deck is knowing what kind of plays the Runner is bound to do: this is where one's understanding of the card pool and the ID play-style archetypes is important.

Another important thing to understand is that you do not need to defend your agendas to score them. If the runner knows how the deck works (and if you find yourself at somewhere around twice their credits) then you can just install and advance an agenda naked: the runner knows that stealing the agenda will allow you to hyper-tag them and then Pscycho-score any and all agendas.

I will only give a simple rundown of various cards to explain their utility in the deck and how to best use them. It is ideal to just play around with the deck and learn how to use it like that; though the last thing that is important to know is that given how powerful the economy can be, it is not always important to begin the game with ICE in hand, if you begin with economy and Midseasons, it might be the perfect beginning (it all depends on the runner one is facing mostly). It is hilarious to score a Project Beale for 3 pts only because the runner is afraid of stealing naked agendas.

Now, for the card rundown:

CORPORATE SHUFFLE: this is the crown jewel of this deck if only because everyone looks at it funny when they see it for the first time. I'm not saying this card is never used by other players, but I do believe that it is an interesting add for many decks. In this particular deck it is great for three things: (1) dealing with agenda flood, (2) drawing a Midseasons when you need it, (3) drawing up cards if you went down to 1 or 2 cards in hand and want to draw-up efficiently.

BLUE LEVEL CLEARANCE (BLC): This is by far one of my favorite cards in the game. It offers a very staple-like function: economy and draw. However, this card shines in this deck due to the base 6 hand-size. This means that NBN TWIY can use BLC on turn 1 and not have to discard to go down to 5 at end of turn (if you use it turn 1 in any other deck, then you go up to 7 cards and only have one click left to play a card). BLC (together with Green LC) is also very important in so far as it simultaneously offers economy and draw for quickly finding the few ICE in the deck and other key combo cards (Midseasons and Psychographics).

TOLLBOOTH: the best of NBN ice, it is important for two reasons: having a strong ice that can tax the runner in a server that needs a bit more protection, or for a creating a one ICE scoring window for an Astroscript. It is a good ice overall and needs little explanation.

WRAPAROUND: the first version of this deck had three Wall of Static instead, just to be able to tax 2creds from Corroder users. However, I was later convinced by @CrusNB that Wraparound is much stronger where strength was truly needed: against pesky Eater decks that can become too fast and strong in the early game if one doesn't manage to rezz taxing ICE against it.

QUANDARY: the first version of this deck had three Pop-ups instead, if only because they are so thematically NBN-ish, but again @CrusNB convinced me that the deck needed more ETR ICE, and Quandary has played a HUGE role in making this deck as fast as it can be: in just one turn you can create a scoring window with a cheap server of Quandary, Wraparound and an Astroscript. Also, it adds more ETR subroutines in the deck, so that Eater decks have a harder time actually accessing cards in a server.

ERRAND BOY: this is another piece of ice that is very thematic within the deck: make all the money & draw all the cards. The other cool thing about this little piece of ice is that it can be rezzed for 1cred: runners often face-check NBN ICE due to the little threatening ICE they usually include, hence, you rezz for 4 and gain 3creds back (or do whatever is needed at the moment). It then becomes an ICE that taxes most breakers for 3creds while it only costs you 1cred to rezz! In any case, I've always wanted to make a deck with Errand Boy where it would fit-in as a key card, and not just a nice inclusion: Errand Boy truly is a key card in this deck, especially becuase the runner often doesn't want to break it.

CLOSING STATEMENTS

A great detail about the economy of this deck is also its capacity to recuperate quickly form going down in credits after a big Midseasons or after some Siphons. Having economy cards that can be activated at multiple thresholds (1credit, 2 credits, 5 credits, and 10 credits) makes it so that you can easily go from 0 credits to 9 credits in just one turn. This deck can truly use Jackson in very efficient ways depending on the game, using it to constantly get back ICE that is killed or economy cards that will allow for the come back, or economy cards that will allow you to maintain your economic supremacy (e.g., shuffling back 3 Restructures if you already find yourself at 20+ credits.)

No, Account Siphon recursion is not this deck's weakness (it is often no more than an inconvenience). The runner doesn't start the game with all their Account Siphons and recursion in hand, so it is merely a loss of 5 credits from time to time. Also, with Psychographics it is possible to FA agendas if the runner is floating the Acc Siphon tags (install agenda, Psychographics for two advancement tokens, and advance once more with last click). Hence, annoying Siphon tag floaters need to constantly remove tags or you can still fast advance you stuff (tag floaters basically do half the job for you: you don't need to Midseasons them, you just need to draw into a Psychographics and an Astroscript or whatever; which is not hard in a small deck with a lot of draw and Corporate Shuffle).

This deck's weakness is a combination of bad piloting, good luck on the runners side & Magnum Opus / Vamp combined with a slow start for the Corp.

Scroll to Top