Come on and Slam - top 32 UK nats
Note: Some cards in this deck are not yet mapped to your print catalog: 13038, 13057
Decklist
Identity
Agendas
Assets
ICE
Operations
Upgrades
Deck Notes

This is the corp I took to UK nationals. I was feeling kinda crap about the meta so I just took decks I enjoyed and this deck ended up performing incredibly well. I think I went 6-1 with it if I remember correctly with my runner pirate Hayley only managing like 2-4 and a draw.
This is my attempt to relive one of my favourite ever corp archetypes, jammy HB. Its a pretty flexible deck with a few angles of attack, but your general strategy is go fast and have biotic to let you close out games at the end.
Rushing out a remote enforcement is one of the big threats you have in this deck. If you can gearcheck them out and then grab a tollbooth and start jamming behind it you are in a great position. Arella is an absolute superstar in this deck and I think its worth playing the full 3 copies.
With an active arella you basically half the number of turns it takes to score out and the fact it costs 5 to trash means you arent even too unhappy if they do that. Often if I dont have an agenda in hand, I will draw off the sportsmetal ability to try and find an agenda to install with her, which is a pretty sweet interaction. Of course you can always install and NGO or rashida with her which can sometimes bait runs and keep the runner unsure if its worth running the remote.
Jeeves was great in this deck. Most of the time I just left it undefended and dared my opponent to pay 5 to trash it. against val I would often shove a gercheck over it to try and keep it alive a bit longer. It allows you to never advance 4/2s, biotic out 4/2s, and just generally give you a lot of tempo and efficiency throughout the game.
The ice in the deck is maybe a little questionable. I like the single tollbooth because I couldnt really think of an ice I would rather remote enforce out (without being rubbish to hard rez). Im only playing 1 surveyor because its not actually a great rush ice. Its another nice target for remote enforcement though once you have established a few ice on the remote. IP block was okay. Its good against turtle which can wreck this deck pretty hard but its not a great rush ice so might not have been the best choice.
I think this deck is actually pretty well positioned against anarch (as well as anything is with CV about). I certainly had a lot of games which came right down to the wire, and required R&D to be very kind to me. I do like how biotic gives you a way to squeek out wins at the end.
The MWL is a bit of a double edged sword for this deck. Zer0 going is obviously great, and freeing up FC3 gives you the option to play GFI. The main issue though is that I think that shaper is going to be quite popular with clone chip released which I think this deck is horrible against. Basically between shaper bullshit and clot lock I dont think there is any way for you to score once they get to the late game.
Overall though Im happy that the deck that did well for me was the once that I built myself. This was not an optimised beast but a deck that played very much to my prefered playstyle and it was an absolute blast to play.